(Press Y or triangle to equip the buttons from the inventory).Įnter the code “1576” to open the cash register and take the Museum’s key. Once you have all the missing numbers, go downstairs, and fix the cash register. Set the clock to 10:35 so that its secret door opens.Grab the hand and attach it to the clock.Cut the white piece of cloth stitched to it.Locate the tapestry (wall rug) on the opposite wall.Unlock the book-looking box and collect button #6.įinally, here’s how you solve the clock puzzle to get button #7. Grab the fire extinguisher and put out the fire.Pick up the block of ice and put it in the oven.The box’s key, however, is inside a chunk of ice downstairs. You can find it upstairs near the broken window. Cut it with the scissors and grab button #5.Attach the wheel to the heater and turn it on.Grab the heater’s handle (the red wheel).Go downstairs and into the kitchen, the room with the fridge.The problem is that you don’t have the tools to cut it. To beat the bush puzzle, you need to go to the balcony. Put the treat in the cat’s bowl and steal the button.Use the key to open the refrigerator and take the cat treat.Sneak up behind the Baker and steal the key chained to her belt.To beat the cat puzzle, you must distract the cat and take the button. Number 7: It’s in the clock’s secret drawer.Number 5: It’s behind the bush on the balcony.Here’s how to find the cash register numbers. Your goal is to explore the shop to retrieve them.Īlthough not necessary, it’s best to collect them in order. The cash register in the Bakery is missing four numbers: 1, 5, 6, and 7. □ Tip: You can throw items by pressing the RT button (R2 on PlayStation). To beat Act 2, collect all the cash register buttons in the bakery.Ĭlimb the ladder near the entry, throw the scissors or a rock at the window, and break in. You have two main objectives during the Bakery Mission, Act 2: Finding the Museum’s key and entering the neighbor’s bedroom. This guide will show you the exact steps you need to take to beat Hello Neighbor’s Act 2! How To Beat Hello Neighbor: Act 2 Act 2 is about completing puzzles to find the key to the museum. Strangely enough, it’s morning again, and your CCTVs are focused on the Bakery. Tracing other paper aeroplanes takes you to the Museum, where you suddenly faint and wake up in your room. Quentin decides to investigate the message to find Aaron Peterson. Right after beating Act One, you come across a paper airplane with the words “Help Me” written on it. It's all here in this guidebook.Hello Neighbor 2’s second act starts when you leave Mr Peterson’s House. Plus you won't want to miss this exclusive sneak peek at what's coming next for the game series. Wind your way through the many lore reveals of the novels, and piece it all together with theory pages that unpack the evidence you've been puzzling over. Peek into the twisted world of Hello Neighbor with this one-of-a-kind guidebook! Unpack the game step-by-step with in-world blueprints, notes from the neighbor, and tips to survive his terrifying house. The official in-world gaming and lore guide to the hit survival horror video game Hello Neighbor, complete with artifacts from the games, novels, and more!
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